From November 2005 to February 2006 I worked with the University of New South Wales, and National ICT Australia on a project entitled Top 100 Theorems. The project involved formalising some mathematical theorems into the Isabelle proof checker. A Top 100 list of popular mathematical theorems and the progress people have made in formalising them is on the web.
A list of some of my older games, these may or may not work anymore. :)
An asteroids clone I wrote as my first ever decent applet. Play in a new window.
An experiment with 3d flash, click to place a building or road, and use the arrow keys to rotate/zoom. Open in a new window. (requires flash)
An unfinished (but working) platform game experiment. The level consists of blocks that grow according to simple growth rules. Your goal is to reach the top of the level without falling to the ground. Also, blocks disappear as they age. This really is just a failed experiment in applying a simple growth process within a classic game genre.
The code requires Python and Pygame to run.
An unfinished entry in an old gamedev.net competition. You can jump around and kick the zombies, but you can’t do much else. I removed the source from this site as it has some old dependencies.