After four years of paradise-hell, my PhD candidature is coming to an end. My thesis submission deadline is March 25th, less than 3 weeks from now. At which point, I’ll hand into the MRGS office four copies of my ~150 page document, describing how to generate funny looking blobs (see below) by simulating physical and biological processes. A single tetrahedron-shaped tear may emerge from my eye.
After this my plan is to take 2-3 weeks holiday — not much of a break considering I’ve been working my arse off for four years, for below minimum wage. Nonetheless, it’ll be a holiday I desperately need. When I get back, work must go on, as a part-time RA for my PhD supervisor Jon, doing cool stuff with procedural real-time graphics. Hopefully, we’ll be able to develop some cool libraries for fast real-time generative graphics, for installations, artists, experimenters, and game developers (:) ?).
In the other part of my time (on the payroll of life) I hope to create some awesome games for everyone to play. I’ll develop something for Android or the iPhone, and also play around with html5 gaming, in more detail than my previous experiment. I’ve got an awesome idea that could use the real-time generative graphics software I will be working on as an RA. I also hope to take a more active role in the rapidly expanding independent game developers community, both online and in locally in Melbourne, and wish to attend the IGF or GDC next year.
After a cloudy year writing my thesis, I’m starting to get really excited about the next couple of years of hacking.
PS. Oh yeah, I have also updated my blog theme (for the 5th time?), to the awesome Wu Wei theme by Jeff Ngan.
2 replies on “what’s the plan, jan?”
Have you (or will you) develop some library in haXe? I’m very interested in your procedural graphic works!
Best wish for your thesis submission, which I will also need to submit one 3 years later. ;)
I haven’t done any generative stuff with Haxe yet, although I would like to. I think it would make an awesome language for a graphics programming and generative art platform, like Processing.
As for my PhD software, it is written mostly in C++, with some binding to Blender written in Python. If you are interested in the method, see my papers: “Developmental modelling with SDS” and “A Developmental System for Organic Form Synthesis” ( available at http://bp.io/papers ).
Thanks for your wishes, and good luck with your own research. If I ever do generative stuff with haxe I’ll let you know, maybe we can collaborate on a project?