As part of my PhD I developed software for procedurally generating complex organic 3D forms. This software, the Simplicial Developmental System (SDS), simulates biological and physical processes in order to grow a 3D structure in a virtual environment. The user of the software specifies the initial conditions, parameters of the processes, and the environmental configuration and then starts the simulation. By simulating simple cell behaviour, chemical signalling, and elasticity of organic matter, the system is able to generate a wide range of interesting organic shapes. You can read more about this research in my thesis, or in a couple of the papers I’ve written. The videos best demonstrate the capabilities of the system, and in addition to the images below, you can see more images at flickr
The primary interface to the system is through Blender, a free 3D modelling package. The code is experimental, unoptimised, unstable, and probably won’t work any more, but nonetheless you can access it here.
3 replies on “Simplicial Developmental System”
[…] have finally updated the SDS/Blender plugin. It took a couple of days to chase down all the API changes between Blender versions […]
[…] It may be of use to anyone interested in the nitty-gritty details of my generative form system, SDS, or if you want a recent literature survey of biological inspired procedural techniques for 3D […]
I’m an artist . A language like 3D structure attracts me.
I’m going to talk about a simple idea: you know in the the past the artists imitate the nature
But now the nature is presenting itself in a new formr, thanks to your research and others .who bring this out.So simply I’m going to imitate nature again.
If I’m that qualified artist, or by another artist, may be you are going to see http://bp.io/wp/wp-content/uploads/2010/07/curling_gravity_tetras.png
, one of your forms in a public jardan / something like the works of Anish Kapoor.
For you it is something more than saying thank you. I dont find the words, so thank you.