I don’t know where you pixies came from, but I sure like your pixie drink!
Yesterday, CEDE, from the tigsource forums, posted this cool sketch of a scene from moonman. Thanks dude!
The last two days I’ve been exploring light for moonman, that is, how to efficiently and nicely shade the blocks appropriately based on the transport of light. Check my devlog for info, but here are some nice pics of a work in progress. :)
Moonman devlog update! http://forums.tigsource.com/index.php?topic=21997.msg663914#msg663914
It took a bit of work, but I got fugu packaged up for the mac. GO GRAB IT!
As I’m not a mac user I may have stuffed something up — so if it doesn’t work please let me know (a crash log would be nice!)
Just a quick one before I head off east for a week-long break. Been working on the rendering engine a bit for moonman, whipped up a day/night cycle, atmospheric/sky gradient, and a background layer.
Check the video to get the full effect: Moonman techdemo, sky, atmospheric blending + mountains parallax. And follow my devlog for more info. latest post here.
Mini-post. Here’s a screencast of some procedural graphics software I’ve been working on as a postdoc.