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I don’t know where you pixies came from, but I sure like your pixie drink!

I don’t know where you pixies came from, but I sure like your pixie drink!

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Yo son!

Some awesome moonman "fan art" by CEDE! ( http://www.jakobhaglof.com )

Yesterday, CEDE, from the tigsource forums, posted this cool sketch of a scene from moonman. Thanks dude!

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Light!

The last two days I’ve been exploring light for moonman, that is, how to efficiently and nicely shade the blocks appropriately based on the transport of light. Check my devlog for info, but here are some nice pics of a work in progress. :)

Lighting using a blur filter
Lighting with raytracing
Simple lighting in game

 

 

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Moonman devlog update! http://forums.tigsource.com/index.php?topic=21997.msg663914#msg663914

 

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Fugu alpha now available on Mac OSX

It took a bit of work, but I got fugu packaged up for the mac. GO GRAB IT!

As I’m not a mac user I may have stuffed something up — so if it doesn’t work please let me know (a crash log would be nice!) 

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More fugu forms

Growing more 3D forms in silico..
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fugu form

An organic form made with fugu
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Moonman Sky

Just a quick one before I head off east for a week-long break. Been working on the rendering engine a bit for moonman, whipped up a day/night cycle, atmospheric/sky gradient, and a background layer.

Check the video to get the full effect: Moonman techdemo, sky, atmospheric blending + mountains parallax. And follow my devlog for more info. latest post here.

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moonmenmockups

Here’s some simple sprite mock-ups for my current game project..

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form generation screencast

Mini-post. Here’s a screencast of some procedural graphics software I’ve been working on as a postdoc.