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blog games

Eye Quest

One of the most popular game development competitions, Ludum Dare, was run over the weekend. This Ludum Dare (#23) marked the 10th year of the comp, and it was a big one, with over 1400 entries! (That’s 1400 working games!) The competition is split into (a) a solo event that runs for 48 hours, and (b) a more casual 72 hour “game jam”, in which the rules are more relaxed and you can work in a team. The theme for LD23 was Tiny World.

Read more about our entry, Eye Quest, after the jump…

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blog

Fulubula

Today was my last official day on my Fugu project. I made a Fulubula thing. Its code/DNA is after the jump.

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blog

Fugu downloaded 1000 times!

What a crazy week. Since Fugu was posted on creativeapplications.net and mentioned on a few very popular twitter accounts, there were 2000 visits to the fugu site, and over 1000 downloads (600 – windows, 400 – mac). At this stage, I only wish I had more time to fix a few of the bugs and add some cool features. Still, I’m very stoked that Fugu made it to this point and was interesting enough to reach a few hundred people. I’ve learnt a lot from building the system, and I’m sure that I’ll revisit this idea in a more concentrated form sometime in the future. Until then, I’ll be keeping an eye out on all the other cool code-based creative systems that are popping up all around the place. :)

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blog

Fugu mention

Fugu got mentioned on creativeapplications.net! I’ve tried to get it on there before, but I guess the latest website redesign and gallery update got it through the gates this time. :)

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blog

Abstract Flower

A form built with James W using L-systems, generalised cylinders, and mesh extrusions, all done with fugu. (And rendered in Blender.)