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ascii animator in the news..

Ascii Animator was mentioned in Game Developer magazine, now that’s exciting! I was mentioned (I’m eigenbom btw), complete with a printing of my ascii mech (top-left) and the some creations by other TIGforums dudes. The article just appeared out of the blue, and was spotted (and photographed) by UberSprode from TIGforums.

In other ascii animator news, the program now comes bundled with libtcod, which includes some basic support for loading and saving ascii animator files. This basically means that rogue-like developers can easily create ascii-based “graphics” for their games (as much of a paradox as that may seem).

Development of ascii animator has ceased at the moment as I am now working full steam ahead on my game (details coming soon) — but the program is very usable in its current state and has no major bugs that I’m aware of.

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blog

moonmenmockups

Here’s some simple sprite mock-ups for my current game project..

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blog

form generation screencast

Mini-post. Here’s a screencast of some procedural graphics software I’ve been working on as a postdoc.

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blog projects

Ascii Paint

A project I’ve been working on in my spare time the last 2/3 weeks is a program called Ascii Paint. Ascii Paint is a simple open source painting program which uses ASCII characters instead of pixels. Ascii Paint was started by Shafqat Bhuiyan & Jice, but I heavily adapted it, adding, amongst other things, a more refined UI, export to animated gif, palettes, layers, and a better file format.

Ascii Paint can be used to make ascii art, mockup scenes from roguelikes, or even to make ascii animations. You can download the program, read a tutorial, and check out the source at the ascii-paint project site.