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Moonman lighting

Work on moonman is progressing well. In the past two weeks I’ve been looking into lighting, and have found a relatively fast solution that looks alright, albeit with a few artefacts here and there. More WIP images can be found in the latest posts in the devlog.  

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pertty

Playing around with terrain generation for moonman and using heatmap-style blocks to help explore it… made a pretty picture… :)

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Hartverdrahtet (infinite beauty in 4k)

If you have a PC with a decent graphics card, you should definitely check out  Hartverdrahtet by Akronyme Analogiker, a program that fits under 4kb that explores a giger-esque fractal world. The world is generated mathematically, and uses some uber programming to generate and render it in real-time on a decent gaming PC. It’s gorgeous. And if you don’t [...]

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Eye Quest

One of the most popular game development competitions, Ludum Dare, was run over the weekend. This Ludum Dare (#23) marked the 10th year of the comp, and it was a big one, with over 1400 entries! (That’s 1400 working games!) The competition is split into (a) a solo event that runs for 48 hours, and (b) a [...]

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Fulubula

Today was my last official day on my Fugu project. I made a Fulubula thing. Its code/DNA is after the jump.

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